"A common tactic for mobile games and any game using microtransactions, is to
Diablo 4 Gold make the currency," an anonymous employee working in the mobile games industry recently explained to me. "Like for instance, if I spend $1, I might get two types of currencies (gold and jewels, as an example).
It is helpful to obscure the amount of cash actually spent since there's no single conversion. We also set lower-quality deals next to other deals in order to make other deals look more attractive and make the users feel they're more efficient by saving and obtaining the deals."
"In my company that I worked in, there were weekly events that had unique prizes and were planned to let you [...] finish it using unique in-game currency that could allow you to win one of the major prizes. But designers also had to add additional milestone prizes following that major prize, which normally require cash to make progress in the event.
We have a lot of goals and metrics used to determine if an event did well is obviously how much people put into. We also measured sentiment, but I think those in higher positions always cared more about whether the event enticed people in the door to buy."
Real-money transactions haven't been invented by any stretch or imagination. Diablo Immortal didn't pioneer them and it's not honest to state that as fact. The action-RPG from Blizzard isn't the primary reason, but rather it's the worst mix of hundreds of
buy Diablo IV Gold free mobile and PC games.